package game.block.blocks.state;

import game.block.entity.MovableEntity;

public class NormalState extends BlockState{

    public NormalState(MovableEntity b) {
        super(b);
    }

    @Override
    public void update(float delta) {
    }

    @Override
    public void enter() {
    }

    @Override
    public void exit() {
    }

}
